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	<updated>2026-08-07T13:26:49Z</updated>
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		<title>Admin: Created page with &#039;==== What versions of DazStudio is UberEnvironment compatible with? ====  UberEnvironment will work in 1.8, although a bug in this version will prevent you from seeing th…&#039;</title>
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		<updated>2010-01-27T05:19:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;==== What versions of DazStudio is &lt;a href=&quot;/index.php?title=UberEnvironment&quot; title=&quot;UberEnvironment&quot;&gt;UberEnvironment&lt;/a&gt; compatible with? ====  &lt;a href=&quot;/index.php?title=UberEnvironment&quot; title=&quot;UberEnvironment&quot;&gt;UberEnvironment&lt;/a&gt; will work in 1.8, although a bug in this version will prevent you from seeing th…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==== What versions of DazStudio is [[UberEnvironment]] compatible with? ====&lt;br /&gt;
&lt;br /&gt;
[[UberEnvironment]] will work in 1.8, although a bug in this version will prevent you from seeing the &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Occlusion Samples&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; label.&lt;br /&gt;
&lt;br /&gt;
==== Can I use HDR files as environment maps? ====&lt;br /&gt;
&lt;br /&gt;
You will have to convert them first using &amp;#039;&amp;#039;&amp;#039;tdlmake&amp;#039;&amp;#039;&amp;#039;.  You can feed the shader a non-converted tiff/jpg/etc and it will render, but the renderer with think the image is a standard texture--not an environment map--and will render differently (incorrect).  As environment maps are in a latitude/longitude format, &amp;#039;&amp;#039;&amp;#039;tdlmake&amp;#039;&amp;#039;&amp;#039; must be called with special arguments, disallowing us from using the build-it DAZStudio conversion.  I am hopeful that future versions of DAZStudio will help us avoid this painful workflow.&lt;br /&gt;
&lt;br /&gt;
To create an HDR that will render properly, you will have to follow the steps as outlined in the [[UberEnvironment | Creating Environment Maps]] section.&lt;br /&gt;
&lt;br /&gt;
==== Do I have to use HDRI/Environment Maps with UberEnvironment? ====&lt;br /&gt;
&lt;br /&gt;
No.  You will then be limited to the light color and the shadow color and will get an image looking something like this:&lt;br /&gt;
&lt;br /&gt;
[[Image:UberEnvironment_pp02_lo.jpg]]&lt;br /&gt;
&lt;br /&gt;
The shader is using ray tracing, so if you are using mapped domes or other objects in the scene, they will be considered in the occlusion.&lt;br /&gt;
&lt;br /&gt;
==== What are render times like? ====&lt;br /&gt;
&lt;br /&gt;
The main promotional image was rendered at 650x500 using the &amp;#039;&amp;#039;Hi&amp;#039;&amp;#039; quality settings.  This render (at full resolution, &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; small icon pictured below) took ~16min on a 3Ghx P4 with 1Gb RAM.  Many factors, like transparency (trans-mapped hairstyles) will also slow the performance of the shader.&lt;br /&gt;
&lt;br /&gt;
[[Image:UberEnvironment_pp01_lo.jpg]]&lt;br /&gt;
&lt;br /&gt;
==== Do I have to use Ray Tracing? ====&lt;br /&gt;
&lt;br /&gt;
No.  You can get quick, nice results by turning off raytracing and using an environment map.  Only turn ray tracing on if you &amp;#039;&amp;#039;need&amp;#039;&amp;#039; it.&lt;br /&gt;
&lt;br /&gt;
==== Can I use light probe environment maps? ====&lt;br /&gt;
&lt;br /&gt;
The environment map must be in Latitude/Longitude format.  If you have a light probe, or cross, or whatever, you will need to convert to lat/lon (using something like HDRShop) before going through tdlmake.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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