OmNodeTools: Difference between revisions

From Omnifreaker Shaders Scripts and Addons for DAZ Studio
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A few scripts to simplify some common actions.
A few scripts to simplify some common actions.


A node is any single object in the outliner such as a light, bone, null, etc.  The ((OmNodeTools)) are designed to operate based on node selection.
A node is any single object in the outliner such as a light, bone, null, etc.  The [[OmNodeTools]] are designed to operate based on node selection.


== Installation ==
== Installation ==

Revision as of 22:32, 19 July 2010

A few scripts to simplify some common actions.

A node is any single object in the outliner such as a light, bone, null, etc. The OmNodeTools are designed to operate based on node selection.

Installation

  • Copy the 'content' folder into the location of a prefered DAZ|Studio content directory
  • The scripts will live in content/Scripts/omNodeTools


User Guide

Copy

  • Select multiple objects.
  • Double click the 'Copy' script.
  • All properties of the primary selection will be copied to all secondary selections.


Distance

  • Select 2 objects.
  • Double click the 'Distance' script.
  • A window will display the distance value.


Snap

  • Select multiple objects.
  • Double click the 'Snap' script.
  • All secondary selections will 'snap' to the world position and rotation of the primary selection.


Release Notes

July 19, 2010
Updated to work with DAZ Studio version 3.0+