UberSoftLightKit

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Revision as of 23:30, 17 June 2010 by Admin (talk | contribs)
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UberSoftLightKit is a revolutionary lighting kit that gives you the realism of IBL/GI while allowing the control of conventional lights. UberSoftLightKit includes a lighting kit comprised of 3 new light types that work together allowing the user to paint and sculpt light is a very precise and controllable fashion. The unique system of inter-working lights allows the fle

Features

  • Built in Skylight/Ambient controls with separate Zenith, Horizon, and Ground colors with adjustable Horizon Height.
  • Ambient Occlusion
  • Indirect Lighting (Global Illumination)
  • Directional Soft Shadows
  • Controllable Shadow Softness
  • Add up to 20 UberSoftLights with minimal effect on render times. Computationally expensive shadow is calculated once then used across all UberSoftLights.
  • Shadowing takes all UberSoftLights into account, and creates a single modulated, soft shadow.
  • UberSoftLights act as Fast Pseudo Area Lights with light Wrap and Wrap Falloff controls.
  • Unique single shadowing technique allows for Directional Lighting control which provides a blend between point (omnidirectional) and distant (directional) lights.
  • Per-light attenuation controls

User Guide

The UberSoftLightKit is comprised of the following 3 light types:

UberSoftBase

This is the master light which contains the principal shadowing and sky controls. It acts as a collector for all UberSoftPoint and UberSoftDistant lights in your scene.

  • Alert.png The UberSoftBase light can be rotated to change the direction of the 'sun' or skylight.

UberSoftPoint and UberSoftDistant

These lights have the same controls and in fact will react the exact same way. The only reason there are 2 light rather than just one is only for OpenGL preview. These lights give you the amazing ability to blend from a Point Light effect to a Distant Light effect by using the Directional Lighting control. When Directional Lighting is 1, the light will act like a Directional Light; when it it 0 it acts like a Point Light; 0.5 will be halfway in between.

Tips and Tricks

  • Alert.png You should really only be using one UberSoftBase in your scene.
  • Alert.png The light kit currently only allows for a total of 20 UberSoftPoint/UberSoftDistant lights in your scene. Additional lights will be ignored.