UberSoftLightKit

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UberSoftLightKit banner.jpg

UberSoftLightKit is a revolutionary lighting kit that gives you the realism of IBL/GI while allowing the control of conventional lights. UberSoftLightKit includes a lighting kit comprised of 3 new light types that work together allowing the user to paint and sculpt light is a very precise and controllable fashion. The unique system of inter-working lights allows the fle

Features

  • Built in Skylight/Ambient controls with separate Zenith, Horizon, and Ground colors with adjustable Horizon Height.
  • Ambient Occlusion
  • Indirect Lighting (Global Illumination)
  • Directional Soft Shadows
  • Controllable Shadow Softness
  • Add up to 20 UberSoftLights with minimal effect on render times. Computationally expensive shadow is calculated once then used across all UberSoftLights.
  • Shadowing takes all UberSoftLights into account, and creates a single modulated, soft shadow.
  • UberSoftLights act as Fast Pseudo Area Lights with light Wrap and Wrap Falloff controls.
  • Unique single shadowing technique allows for Directional Lighting control which provides a blend between point (omnidirectional) and distant (directional) lights.
  • Per-light attenuation controls

User Guide

The UberSoftLightKit is comprised of the following 3 light types:

UberSoftMaster

UberSoftMaster ui.jpg

The UberSoftMaster Light is the master light which contains the principal shadowing and sky controls for the UberSoftLightKit. It acts as a collector for all UberSoftPoint and UberSoftDistant lights in your scene.

  • Alert.png The UberSoftBase light can be rotated to change the direction of the 'sun' or skylight.

Sky

The Sky controls are powerful in and of themselves giving you power to create an infinite number of virtual skies.

Sky Intensity
The overall intensity of the contribution of the sky color.
Zenith Color, Horizon Color and Bounce Color
The 3 colors describe a color gradient of a virtual sky from top to bottom (sky to ground).

Uslk wedge sky color.jpg

Horizon Height
The height of the horizon. A low value will give you more sky (zenith) and less bounce.

Uslk wedge horizon height.jpg

Occlusion

If you have used UberEnvironment or UberEnvironment2, you should be familiar with many of the Occlusion controls.

Occlusion Softness
The Softness of the shadows

Uslk wedge occlusion softness.jpg

  • Alert.png As this light kit is designed to give soft light effects, this control should be used sparingly and generally gives better results when used with Directional Shadowing.
Directional Shadowing
A control to blend between non-directional shadowing (ambient occlusion) and directional shadowing. The shadow direction is calculated by taking an intensity weighted average of all UberSoftLights in the scene. This calculation is per shading sample so direction can vary through the scene depending on light placement providing complex and realistic shadowing effects.

Uslk wedge directional shadowing.jpg

UberSoftPoint and UberSoftDistant

UberSoftDistant ui.jpg

Uslk wedge wrap falloff.jpg

Uslk wedge wrap.jpg

Uslk wedge directional lighting.jpg


These lights have the same controls and in fact will react the exact same way. The only reason there are 2 light rather than just one is only for OpenGL preview. These lights give you the amazing ability to blend from a Point Light effect to a Distant Light effect by using the Directional Lighting control. When Directional Lighting is 1, the light will act like a Directional Light; when it it 0 it acts like a Point Light; 0.5 will be halfway in between.

Tips and Tricks

  • Alert.png You should really only be using one UberSoftBase in your scene.
  • Alert.png The light kit currently only allows for a total of 20 UberSoftPoint/UberSoftDistant lights in your scene. Additional lights will be ignored.