UberPoint: Difference between revisions
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[[File:BuyNow.jpg|right|The daz3d product page|link=http://www.daz3d.com/ | [[File:BuyNow.jpg|right|The daz3d product page|link=http://www.daz3d.com/uberpoint-light-shader-for-daz-studio]] | ||
[[File:UberPointBanner.jpg|link=http://www.daz3d.com/ | [[File:UberPointBanner.jpg|link=http://www.daz3d.com/uberpoint-light-shader-for-daz-studio]] | ||
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= Features = | = Features = | ||
[[File:UberPointPP_02hi.jpg|right]] | |||
* Enhanced falloff controls | * Enhanced falloff controls | ||
** Falloff Active | ** Falloff Active |
Latest revision as of 21:45, 7 January 2014
UberPoint light shader and textures for allowing powerful and flexible lighting control in DAZ|Studio
Product Description
UberPoint is a 3Delight light shader, texture maps, and custom interface allowing powerful and flexible lighting control in DAZ|Studio. The new point light allows for high-end controls, allowing the user to place light where it is desired with the use of enhanced falloff controls, raytraced soft shadows, and light gells (gobos).
Features
- Enhanced falloff controls
- Falloff Active
- Falloff Start
- Falloff End
- Falloff Decay
- Texture support allows for light gell/gobo/slide projector effects.
- Shadow Controls (Raytraced soft shadow support)
- Shadow Type
- Shadow Color
- Shadow Intensity
- samples
- Shadow Softness
- Shadow Bias
- Included 4 Texture maps
- discoBall.jpg
- lavaLampBlue.jpg
- misty.jpg
- torch.jpg