News: Difference between revisions
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Anyone interested in a new look? [[Contact|Sign up for for updates]]. | Anyone interested in a new look? [[Contact|Sign up for for updates]]. | ||
[[File: | [[File:Warrior_product_comp_01_01_500.jpg]][[File:Incantoo_skeleton_attack_sunset_500.jpg]] | ||
== FREE Stinson Beach HDRI == | == FREE Stinson Beach HDRI == |
Revision as of 07:02, 13 September 2017
Sneak Peak of New Stylized Characters
Anyone interested in a new look? Sign up for for updates.
FREE Stinson Beach HDRI
19 2K x 1K HDR files from Pixar available in Downloads available for FREE
Added UberSurface2Tutorial (06.16.2011)
2 great video tutorials for UberSurface2.
New Release -- UberSurface2 (06.09.2011)
Powerful new layered shader UberSurface2.
New Release -- UberSoftLightPack1 (10.08.2010)
Amazing and versatile presets for the UberSoftLightKit
New Release--UberSoftLightKit
Controllable global illumination with UberSoftLightKit!
UberHair Released
DAZStudio Advanced powered by omnifreaker
The new version of DAZStudio is powered by omnifreaker shaders and tools. The following products are available exclusively in DAZStudio Advanced:
DAZStudio 3 Product Updates
DAZStudio 3 is currently in public beta and provides many exciting new features and updates. Due to the fact that DS3 uses a new version of 3Delight (8.5) as well as a new scripting engine, I will be providing DS3 specific updates to ALL of my products. Details will be coming shortly.
Webinar
- Daz3d Webinar Tues Nov 18. More info in the Tutorials section.
UberLightingBundle Released
Get all the powerful Uber lighting tools in a discounted bundle.
Skymap Generator Released
Skymap HDR Generator for DAZStudio.
RenderThrottle Released
RenderThrottle render optimization preset manager add-on for Daz Studio.
omAreaLight Released
Area Lights now available for DAZStudio with omAreaLight!
UberEnvironment and UberEnvironmentHdriPack1 Released
Expand the your IBL possibilities with the UberEnvironmentHdriPack1.
Check out the new UberEnvironment light shader for creating stunning Environment Mapped and Ambient Occlusion lighting effects.